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tech art portfolio.

Universal Mesh Conditioning Pipeline

A Houdini-to-Unreal mesh conditioning tool built for artists: automates validation, remeshing, UVs, LODs, and clean import into the correct Unreal folder via a right-click menu.

Project Management Tool

A standalone project management tool for artists and tech artists. Lets you create and manage projects, generate assets with proper structure, and launch them into Maya, Photoshop, or any editor, all from outside the DCC or engine.

Houdini UV Tool

A Houdini tool that automates common asset prep tasks: importing, cleanup, optional remeshing, UV generation, and export. Built to save time, reduce errors, and keep assets consistent across a team.

UE5 Stylized Shadow Shader

A custom shadow shader made in Unreal that replaces standard shadows with bold, stylized ones. It blends patterns, outlines, and color in screen space to give shadows a more graphic, controllable look.

UE5 Realistic Lighting Study

This was a lighting study focused on mood and storytelling. I wanted to create a grounded environment that felt lived-in, with lighting that supports the tone without overcomplicating the scene. Most of the lighting work was done in Unreal Engine 5 using a mix of baked and dynamic lights. I played with color contrast, soft shadows, and localized practicals to guide the viewer’s eye and build atmosphere across different areas of the space.

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